![]() There are plenty of Cleric and Inquisitor Domains or Sorcerer Bloodlines to augment melee attacks. It is also very easy for other classes to focus on melee attacks, especially Fighters, Rangers, Paladins, Monks, and Slayers. Barbarians, Magus, and Rogues are masters of this role. Otherwise, they will want to focus entirely on attack and damage. They may have reasonable armor class and hit points, or can slip away with Mobility the most deadly melee characters will want high Will saves so that they cannot be confused or mind controlled. This form of damager gets close to the enemy, hits hard, and either has enough defenses to survive or tries to withdraw. Among good spells include Mirror Image, Displacement, and Stoneskin. Clerics, Bards, Magus, and Monks can also build around tanking with use of spells or special ki powers. Fighters and Paladins are great tanks out the gate, while Rangers and Slayers can select a combat style like Menacing or Weapon and Shield to augment their tanking. The tank will want to lead the party’s advancement and often be in Fight Defensively stance. This will allow them to safely wade through the enemy and scare off foes with Demoralize, or better yet the Dazzling Display feat. While not a requirement it is handy to have a good amount of attack, Persuasion, and Mobility. For example, Alchemists and Rogues will have so many skill points or Intelligence bonuses to make up for a skill not receiving the +3 class bonus.Ī member of the party should build for high armor class, hit points, damage reduction, and saving throws of all types. ![]() However, nearly every class can focus on one or two of the aforementioned skills. Inquisitors, Bards, and Wizards are great at covering all of these fields. This is broken into Knowledge Arcana, Knowledge World, Lore Nature, and Lore Religion for various creatures. This can help discover weaknesses and understand the situation. It is very important that one or more characters can identify magic, items, and monsters. Because all party members are generic made characters they have no camping specialization like the main cast of Kingmaker. It is also possible to camp inside the dungeon, although there tends to be limited space to set up. The feast laid out on the long table will fully recover the party once per floor, and will only reset when descending deeper into the dungeon. Players can buy some items from Xelliren the dragon and Honest Guy, mostly staple wares like scrolls, potions, masterwork and magic gear, and common wondrous items like Cloak of Resistance, Ring of Protection, Amulet of Natural Armor, Bracers of Armor, Headband of +2 Mental Ability, and Belt of +2 Physical Ability. Mercenaries cost more the higher level the main character becomes, making it a good idea to fill the party at level 1. They have just enough gold to hire up to three mercenaries but can gain a total of five after earning more money or selling items. In the room there are rows of pressure plates, which you can stand on to raise walls to gain cover from Corrupted Witherhead's attacks.Players will create their main character who must be in the party at all times. ![]() The boss of the Corrupted Decrepit Sewers is Corrupted Witherhead. Additionally, when entering the short parkour, stepping on the pressure plates will close the area, so you should try to avoid them if doing the dungeon in a group. At the edges, ranged flaming skeletons will spawn on platforms, but they can be blocked by standing on the rows of pressure plates near the platforms. To get to the token collector, you must go down to the center of the room, do a short parkour, and go up around the edges of the room to get to the top level. When you reach the top, right click the door with your 26 tokens to open it. The third room is another a fighting challenge, in which you must collect 26 tokens by killing mobs in a large room. Some mobs will spawn in the parkour, however, you can simply ignore them and move on to the next phase. The second room is contains a tunnel and more simple parkour, however, this time you cannot simply swim to the end to skip the parkour. Once you collect 18 tokens, right click the door with them to open it. In the first room, you have to move across a simple parkour to enter the main area, and collect 18 tokens by killing the mobs that spawn in the room. ?: You dare enter these sewers, human? This mistake will cost you your life.It can be accessed by entering its portal at The Forgery.Ī list of the items you can purchase with the rewards from this Dungeon can be found on the Dungeon Merchant page. ![]() It is mechanically identical but has a "corrupted" design, mobs of a higher level and better rewards. This is the corrupted version of the Decrepit Sewers Dungeon. ![]()
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